
PyOpenGL -- The Python OpenGL Binding
PyOpenGL is the most common cross platform Python binding to OpenGL and related APIs. The binding is created using the standard ctypes library, and is provided under an extremely liberal …
PyOpenGL Installation - SourceForge
PyOpenGL Installation Most users of PyOpenGL should use pip to install PyOpenGL automatically. It can be installed either to the system Python or a Virtualenv. $ pip install …
PyOpenGL Documentation - SourceForge
PyOpenGL Documentation General Background OpenGL under Python is largely the same as OpenGL under most other languages, so you can use much of the documentation you'll find …
PyOpenGL 3.1.0 Function Reference - SourceForge
GL Reference GLU Reference GLUT Reference GLE Reference GLX Reference Overall PyDoc OpenGL.error PyDoc GL-specific error classes OpenGL.extensions PyDoc Utility code ...
Installing (and Building) PyOpenGL - SourceForge
Building PyOpenGL This section describes the process of building PyOpenGL from source, either a source distribution, or CVS. If you are just interested in running PyOpenGL, and there are …
Introduction to Shaders: First steps (Basic Geometry)
The OpenGL.arrays.vbo.VBO class is a convenience wrapper which makes it easier to use Vertex Buffer Objects from within PyOpenGL. It takes care of determining which implementation to …
PyOpenGL for OpenGL Programmers - SourceForge
PyOpenGL sets up "normal" pixel-transfer mode when using imaging APIs, as almost all Python image-aware modules/extensions assume, for instance, tightly packed data-structures and …
OpenGLContext Python Tutorials - SourceForge
Mar 24, 2014 · Scenegraph Nodes This is a high-level introductory tutorial path. It is intended to introduce the OpenGLContext/VRML97 scenegraph engine. It demonstrates more involved …
Introduction to Shaders: Instanced Geometry and Texture
ARB_draw_instanced is an extremely common extension available on most modern discrete OpenGL cards. It defines a mechanism whereby you can generate a large number of …
OpenGL - SourceForge
This is the PyOpenGL 3.x tree, it attempts to provide a largely compatible API for code written with the PyOpenGL 2.x series using the ctypes foreign function interface system.