Dublin, Sept. 29, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning Market Report by Component, Platform Type, Deployment Mode, Game Type, End-User, Countries and Companies Analysis 2025-2033" report ...
(MENAFN- GlobeNewsWire - Nasdaq) The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025. Factors such as increasing digitalization, ...
GLOBE has strengthened its commitment to nurturing the next generation of innovators by uniting students, educators, and industry leaders at Innovania 2025: The Builder’s Blueprint-Student Discovery.
In recent years, classroom learning has undergone a creative shift. One of the most talked-about tools in this change is Blooket, a free online gaming platform that turns lessons into exciting quizzes ...
The 16th Taylor’s Teaching and Learning Conference (TTLC 2025), hosted by Centre for Future Learning, Taylor’s University, ...
Many parents strictly manage their children's screentime at home, but it's being undone by schools relying on tech for ...
Vineet Nayar, former CEO and chairman of HCL Technologies , is known for transforming the IT company from a fledgling $700 ...
From educators and school leaders to EdTech pioneers and wellbeing specialists, the GESS Dubai 2025 speaker lineup is ...
Explore 7 creative and easy ways to make history lessons engaging and memorable. Learn through stories, films, and fun ...
Many parents strictly manage their kid’s screentime at home, but this is all undone by schools relying on edtech – from ...
Since the COVID-19 pandemic, education and learning have undergone a significant transformation. And years on, we’re still ...