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Stefan Meyer-Kahlen has released Shredder Classic v. 1.1, a professional computerized chess game for Windows that is easy for beginners, and challenging for advanced players. Since 1996, Stefan ...
Campbell was a member of the IBM team that developed Deep Blue, the computer that challenged arguably the greatest chess player of all time, Garry Kasparov, in a much-hyped man-vs.-machine match ...
Garry Kasparov has a good case for being the best chess player in history, and not just because he's the last world champion to have reigned before the machines took over.
My progression mirrors how we taught our computers to play chess. The earliest programs, gawkish code running on ungainly mainframes, were woodpushers, capable of playing chess technically but not ...
Chess is undoubtedly a game of the mind. Sadly, some of the nuances are lost when you play on a computer screen. When a game is tactile, it carries a different gravity. Look at a poker player ...
In the spring of 1997, a supercomputer built by a team of IBM scientists stunned the world by beating grandmaster Garry Kasparov, considered one of the greatest chess players in history. Deep Blue ...
This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and shogi -- in just a few hours, a new study reports.
Many chess experts have adopted the new engines’ more aggressive style, and the algorithms have popularized numerous tactics that human players had previously underestimated.