Before the Commodore 64, the IBM PC, and even the Apple I, most computers took input data from a type of non-magnetic storage medium that is rarely used today: the punched card. These pieces of ...
Chris Fenton hopes to build a working electromechanical computer out of parts made by a 3D printer. He has currently developed a working prototype of a punch card reader. Chris Fenton hopes to build a ...
[digitaltrails] wanted the data on a few old IBM 80-column punch cards he had lying around, but didn’t have decades old computer hardware in his garage. He decided to build his own out of LEGO, an ...
Over at Royal Pingdom there’s a fascinating little picture history of computer storage from the year dot nearly up to the present day. Who knew that hard disks were once the size of a small car? Not ...
Throughout the history of computers, one aspect has plagued and restricted its growth more than any other: permanent storage. From the very first computers that used punched cards and tape for input ...
The relationship of storage to the architecture of computing is all about capacity, latency and throughput. In other words, how much data can be kept, how quickly it can be accessed and at what rate.
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