Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Since the Vulkan API was officially released as Vulkan 1.0 on February 16, 2016, Ars Technica UK Performs benchmark tests to verify performance. The test was conducted on ASUS X99 Deluxe, CPU is Core ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
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