Someone sent me a link to an article on bit-tech about procedural textures. Now, I have heard of procedural textures before, but, until now, that was all it was: talk. Nice demos.<BR><BR>This is an ...
What do you think the impact of this technology could be in terms of physical space, with regards to games and PCs? At least 70% of the textures of your game could be replaced by procedural ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
I have a 3 layer composite shader that I am working with. I need to adjust the tiling (it tiles to much) on the object it is attached to. I tried using the UVW modifier on the poly but changing the ...
We recently published a widely debated news story about one company's claim that its new texturing process will make games 70% smaller. That company is called Allegorithmic and the technology the guys ...
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