Cities Skylines 2 has had a difficult time getting into shape over the months since it launched. The highly anticipated sequel has faced issues with its in-game economy, traffic AI, and general ...
The first stage of Cities: Skylines 2‘s long-awaited in-game modding support launches on March 25 alongside its first post-launch asset pack, called Beach Properties. Colossal Order’s troubled ...
Official Cities Skylines 2 mod support is finally within touching distance, as Colossal Order and Paradox detail how we'll be able to build, share, and play with mods through the in-built game ...
One of the main features on the horizon for Cities: Skylines 2 since its launch has been mod support, and Colossal Order is hard at work on making it happen. The team dropped a new update on the topic ...
Jose is a passionate writer and a video game enthusiast from Argentina. Throughout his career, he has contributed to various entertainment platforms, including the prominent Spanish channel Plano de ...
The launch of Cities: Skylines 2 is nearing and city-building enthusiasts are already raring to plan their first metropolis. One big feature of the game, its modability, won’t come into play until ...
Modding support was intended to be available at launch, but the challenges of building the new game's technical base, amid many other technical issues, pushed it back, along with console releases.
Paradox urges players to be cautious with the Traffic mod. Cities: Skylines 2 has been around for over a year, and fans have been exclusively going through the game on the PC platform. Those on ...
The Colossal Order CEO says the studio has "mountain to climb when it comes to delivering on the expectations." When you purchase through links on our site, we may earn an affiliate commission. Here’s ...