Microsoft said Wednesday that it’s working to remove one of the frustrating headaches for PC gamers: the need to compile shaders. Microsoft said that it will release an AgilitySDK in September to ...
In context: Shader compilation has long been one of PC gaming's biggest headaches. It's the invisible process behind the stunning graphics and effects that make modern games shine, but it often comes ...
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Microsoft claims its new tech can reduce those dreaded "compiling shaders" game load times by 85%
First-boot shader compiles still feel as painful as cassette-era loads. Microsoft's Advanced Shader Delivery claims up to 85% faster shader compiles by pre-distributing precompiled shaders. SODB/PSDB ...
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