As we spend more of our lives in digital spaces, it follows that users want to have more natural experiences in those spaces. For those who are building these digital spaces, it’s essential to deliver ...
Apple's drive to have Apple AR hardware with high quality audio has led to research on how to create full spatial sound without developers having to record with large numbers of microphones.
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on VR, online platforms, and free expression. Adi has covered video ...
Internally code-named "Puffin", the new project is focused on designing an alternative to the heavy headsets offered by Facebook's parent company, which have a limited consumer appeal, the report ...
An experiment in geolocated audio - and what we discovered. In our first post on audio-led AR, R&D's Henry Cooke discussed why we’re interested in the technology. After going on a soundwalk, we ...